Anima Adoption Agency offers "Companions" to specially selected people, such as yourself. These Companions are the result of the work of Dr. M and his not-quite-rocket-but-not-quite-mad science, successfully combining the DNA of humanoid races with other creatures and even plants. In most cases the specimens combined with are singular and found in nature. Periodically there will be a "chimera" (multiple creatures in one), or even a fantastical creature (such as those from myth, the past, or even other worlds [i.e. Pokemon]).

These successful recombinants, while greatly treasured, cannot all be cared for by Dr. M; he has a great dislike of children in general, successful experiment or otherwise. The Agency has long struggled to find a balance between fostering out the young Companion and giving them normal homes and the difficulty of finding suitable homes with loving and caring families. His assistant TOM has spearheaded searching for good families to adopt the children. The Agency has also reorganized itself into part science lab and part boarding school. This provides the Companions with a place to learn the skills and tools they will need as young adults out in the great world beyond the fences of the Agency.

Physically, Companions grow quite rapidly into adulthood, generally a matter of a few years rather than the decades required of the human races. This is not a factor Dr. M’s team has yet been able to tame, not even with the addition of a new lead scientist, Dr. Snow. It seems, however, that once they’ve passed puberty their growth slows down to a more average pace. So far, their lifespans seem comparable to their base human race.


#1 - Collar or Infant
Young companions, created from the M.U.T.H.E.R.S. Unit, are given one of three different variations of collar. This collar will stay on them throughout their growth, so that their vital statistics can always be monitored. Each collar is embedded with a GPS location device and can take basic vital readings from the neck area in order to ensure their health and safety.
Naturally born infants are not required to wear the collar and typically live off facility grounds.

#2 - Youngling (age apparent Toddler to Preteen)
Youngling companions are those who have started to rapidly grow and become more independent, but have yet to have their DNA stabilize fully. Similar to preteen humans this is transitional stage in their lives. A time to learn about themselves and the world around them. Not all companions DNA stabilizes at the same rate, which can lead to them spending more or less time as a youngling than others might.

#3 - Young Adult (age apparent 16+)
As a young adult companions have reached the last major stage of their lives. The point where their DNA has finally stabilized, leveling out their rapid aging to a much slower and steady rate. From this point forwards they are no longer required to wear a collar, their vulnerability greatly reduced due to the settling of their unstable DNA.

The tag also comes in 5 standard colors: Onyx, Bronze, Silver, Gold, and Platinum. Further information on the tag colors is located on the Custom page.

**Adolescent is a retired stage, though very few companions still go through it. It was the secondary stage between the Youngling and Young Adult art, giving them the appearance of a preteen. It was retired in 2013 due to heavy backlog and confusion among artist and rper.

Collar info - There are 4 collar types: Domestic, Stray, Wild and Pseudo. Each collar gives an indication of the general temperament of the companion you'll receive.

Domestic is the most common of the collar types. It is usually reserved for the docile, loving, playful, and happy Companions, though it is not always necessarily true.

Stray is the second most common of the collar types. It is usually reserved for the aloof, loner, noble, and seemingly-emotionless Companions.

Wild collar types are usually reserved for the violent, angry, sadistic, and snarky Companions.

Pseudo collars are the rarest of the collar types, and are reserved for Non Companions who choose to undergo a treatment to make them Companions. To achieve this collar type, a user must have a well played Non-Companion Character (otherwise known as an NCC) with a valid reason to undergo therapy.


In order for your companion to grow (advance in stage) you must fulfill certain requirements. It starts out easy, but gets progressively harder, requiring more participation on your part as the stages go on.

Collar > Youngling
No real challenge here, just wait one week, and you'll have fulfilled the requirement for the Youngling stage.

Youngling/Adolescent > Young Adult
A little more difficult. Be active on the site for 45 days. It could be as simple as sticking around and chatting with the regulars, perhaps drawing fanart, writing stories, anything that shows you're thinking of your companion. RP is also heavily encouraged at this stage, as it is the only way to grow your companion. It could be Solo Roleplaying, Informal Roleplay (script style), or even Formal Roleplay (paragraph/story style). Regardless, to obtain the final stage, you must actively RP your companion. After obtaining 100 points, you may send in your RPs to be counted.

(Note: You may RP anywhere, but if it's off the official AAA forum linked at the top, you MUST turn it in [copy+paste] to the "Non-forum RP" for it to count towards your growth requirements)

With any companion, the Collar and Youngling stage are drawn in advance, but due to the need for active RP (and recently the popularity of LiveStreaming) the Adolescent and Young Adult stages are not, they must be earned. However, a perk to obtaining these stages are that, with Adolescents, you can watch them be drawn, and be able to give a little input if the artist asks for it; and with Young Adults, even if you have a Silver Tag (pre-drawn), you can still have influence over what your Companion will look like in their final stage, such as clothing, hair styling, body type/proportions, and even giving them a dye-job/tan whatever. Those that suffer through the long hours of RP will be greatly rewarded.